Glean unique UX insights from centuries of card game design at GDC

Game designers can learn a lot about their work by studying the games of the past, which is why GDC organizers are excited to confirm a unique and insightful talk on the topic for GDC 2020 in March.

As part of the popular UX Summit, Untame game designer Julia Keren-Detar will be sharing a smorgasbord of user experience design insights in a talk on "History Shaping Design: Learning UX Through the History of Card Games."

The history of playing cards provides a treasure trove of knowledge: from function over aesthetics, consistency, recognition, cognitive load, and much more. Join designer and hobby historian Keren-Detar as she presents UX tips and best practices devised and perfected for centuries of card games, but still stand the test of time, and can be applied in your own game Come from Soccer 13 pools and match…